Treyarch Used Modern Warfare 2 as Benchmark for Black Ops

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The studio is nether a lot of pressure, but information technology apparently all comes from inside.

Treyarch's biz design manager David Vonderhaar says that the studio apartment wasn't hangdog by the best found of Infinity Mrs. Humphrey Ward's Call of Obligation: Recent Warfare 2 when it was making the follow-up. Instead, it was a source of divine guidance, and a benchmark for what Treyarch wanted to achieve with Call of Duty: Black Ops.

However, Vonderhaar felt that stressing away over exact numbers pool wasn't the most productive use of his surgery Treyarch's time. He said that it was impractical for Treyarch to make mental object with the outlook of selling a careful number of copies. Wholly Treyarch could do, helium explained, was try to make content that hoi polloi treasured to buy in and go for that anything else was out of its control. Vonderhaar said that Treyarch was under a lot of pressure sensation to perform, but that most of it came from within the studio. He said that the team was constantly trying to one-up itself, not because of corporate influence, but out of a desire to grow and improve.

What Vonderhaar describes seems wish the solitary way to approach the mammoth labor of making a Call of Obligation game and non go mad. IT seems to have worked too, American Samoa the set in motion of Black Ops was even bigger than Modern War 2. Naturally, how much of that is really down to Treyarch's hard work, and how is down to the power of the Call of Duty brand, is a steer that you could debate for days.

Source: MCV

https://www.escapistmagazine.com/treyarch-used-modern-warfare-2-as-benchmark-for-black-ops/

Source: https://www.escapistmagazine.com/treyarch-used-modern-warfare-2-as-benchmark-for-black-ops/

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